SpawnDistanceStrategy

Holds the configuration and logic for applying a levelling system that is based upon the distance from the world spawn

Author

stumper66, lokka30

Since

3.0.0

Constructors

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constructor()

Properties

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open override val strategyType: StrategyType
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Functions

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open override fun cloneItem(): SpawnDistanceStrategy
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open override fun generateNumber(lmEntity: LivingEntityWrapper, minLevel: Int, maxLevel: Int): Float
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open override fun mergeRule(levellingStrategy: LevellingStrategy?)
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open override fun toString(): String