RandomLevellingStrategy

Holds the configuration and logic for applying a levelling system that is based upon random levelling

Author

stumper66

Since

3.1.0

Constructors

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constructor()

Properties

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open override var strategyType: StrategyType
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Functions

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open override fun cloneItem(): RandomLevellingStrategy
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open override fun generateNumber(lmEntity: LivingEntityWrapper, minLevel: Int, maxLevel: Int): Float
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open override fun mergeRule(levellingStrategy: LevellingStrategy?)
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fun populateWeightedRandom(minLevel: Int, maxLevel: Int)
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open override fun toString(): String